Mobile isn't supported by tshock, and going by what it says in your error message, you need to do as it says and fix your mono installation. The very world is at your fingertips as you fight for survival, fortune, and glory. > System.MissingMethodException: assembly: type: member:(null)īeta Was this translation helpful? Give feedback. > System.TypeInitializationException: The type initializer for 'Terraria.Netplay' threw an exception. ![]() FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'Terraria.Main' threw an exception. End of inner exception stack trace -Īt (System.String args, System.Boolean monoArgs) in :0Īt (System.String args) in :0 > System.MissingMethodException: assembly: type: member:(null)Īt (wrapper managed-to-native) .Socket_internal(,int&)Īt .ctor ( addressFamily, socketType, protocolType) in :0Īt .Init ( family) in :0Īt .ctor () in :0Īt .ctor () in :0Īt () in :0Īt () in :0 It will explain how to forward a port, reserve an internal ip address and host the actual world. System.TypeInitializationException: The type initializer for 'Terraria.Main' threw an exception. This is a complete guide to hosting a terraria mobile 1.3 online server. If you see other errors or faults after this message they are probably relatedĪnd you need to fix your mono install first. When you update one from git you need to update, compile and installĭo not report this as a bug unless you're sure you have updated correctly: DDoS Protection Our servers are protected by Cloudflare Spectrum, which allows us to have a capacity of 197 Tbps+ for continuous redundancy. The out of sync library is: /home/pi/Documents/ServerLinux/System.dll NVMe SSD Storage All of our servers have state-of-the-art NVMe PCIe storage, this allows for very fast read and write speeds. Your mono runtime and class libraries are out of sync. ![]() Cant resolve internal call to "::Socket_internal(,int&)" (tested without signature also)
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